

This game reminds me of someone who says "I could build something better" while playing other games... and then went and built something better. Combat, crafting, skill tree, exploration, journal, map, story, fishing.. its got enough mechanics to keep me occupied and engaged without overloading the game with complicated subsystems. There are some minor bugs I've experienced in the hours but nothing game breaking. Tutorial has some jank and there are a lot of 'indie type' experiences that someone might get frustrated at. Theres enough hand holding to make you comfortable but not as much as AAA's give you. Things like a tutorial message disappearing forever because you were running through the area it triggered in and it flashed on and off too fast to read. There is manual combat motions that can be toggled off if you like point and click type. High difficulties can be tough starting out. I'd suggest playing an hour or two at a lower diff until you get the feel of manual or automatic combat. Game would benefit from a QoL patch for sure. I'm a hoarder and its too easy to fill the inventory as it is today. Tutorial triggers could be remapped and expanded to include different weapon types, more combat messages, and a little more journal guidance to start. My gameplay and enjoyment far exceeded the price paid. Plus you know... I sorta like supporting indie devs when they pull off a fantastic project. 5 stars.